Dozenal: Building a Puzzle Game with AI Assistants
The gap between "having a cool idea" and "actually shipping it" usually takes years of grinding, but AI coding assistants have basically collapsed that timeline. A project my colleagues were tinkering with for a decade finally went live recently because the friction of boilerplate coding is gone.
The project is Dozenal, a spatial arithmetic puzzle. The core mechanic is weirdly addictive but potentially frustrating: you move tiles on a grid to hit a total of 12, but the operation (add, subtract, multiply) changes based on how many empty spaces are between the numbers.
For example:
- 0 spaces: Addition (5 → 4 = 9)
- 1 space: Subtraction (5 → _ → 4 = 1)
- 2 spaces: Multiplication (5 → _ → _ → 4 = 20)
From a development perspective, this is a prime example of a modern AI workflow. It wasn't "vibe-coded" (where you just pray the LLM gets it right), but rather a hybrid approach. The AI handled the heavy lifting of the logic and layout, while the humans steered the design and refined the puzzle sets.
That said, the "human" side of the feedback is where things get messy. The learning curve is steep, and users are struggling with "mixed" arithmetic (combining two operations in one move). It proves that while AI can accelerate the deployment of a feature, it can't solve the UX puzzle of whether a mechanic is intuitive to a stranger.
If you're into grid-based logic or want to see what a human-AI collab looks like in production, it's a decent case study.
https://dozenal.game
All Replies (3)
Ten minutes is wild. Which specific AI tool saved you from three days of debugging?
Audio feedback would be a game changer. Which library are you using for the sound effects?
Is this a real mechanic or just another reskin? I've seen way too many fake innovations lately.