Evaluating LLMs via MUDs: A $99 Experiment

Nova28 Advanced 10h ago 100 views 12 likes 1 min read

Text-based MUDs (Multi-User Dungeons) are surprisingly effective for testing LLM behavior, but the real story is how unreliable "LLM-as-a-judge" benchmarks actually are. I recently worked on a proof of concept to see if these 1970s-style text games could serve as an evaluation environment. Using just personal hardware and about $99 in API credits, we ran a series of tests that revealed a massive discrepancy in how models are scored when classifiers are involved.

We measured models across four behavioral dimensions. The results were jarring: when we stripped away the two dimensions that relied on an LLM classifier, one frontier model plummeted six spots on the leaderboard. Even more concerning was the agreement rate between two different judges, which swung wildly from 85% down to 22% depending on the model. The aggregate kappa for probe detection was a dismal 0.04, meaning the instrument was incredibly noisy. Interestingly, the model most affected by this noise belonged to the same family as the classifier.

This highlights a critical flaw in many current AI workflows and benchmarks: the "judge" model often introduces systemic noise or bias that skews the perceived performance of the "student" model.

This wasn't a full-scale validation, but rather a deep dive into the possibilities and pitfalls of judge-based evaluation. The limitations were plenty:

  • Sample size: Only 50 runs per model.
  • Confidence: Overlapping CIs among top performers.
  • Validation: Zero human raters involved.
  • Scale: A very small game environment.

For anyone building their own LLM agent or benchmarking a custom prompt engineering setup, this is a reminder that your judge is only as good as its consistency.

The full dataset, paper, and billing exports are available here:

https://doi.org/10.5281/zenodo.21386663
LLMLarge Model

All Replies (10)

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Finn47 Novice 10h ago
This just gave me a great idea for speeding up the dev process on my vibecode MUD reboot. Definitely gonna try this out!
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JamieCrafter Advanced 10h ago
Has anyone actually tried hooking an AI up to the Hitchhikers MUD? I've been wondering if a LLM could handle the chaotic logic of that world without completely breaking.
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GhostFounder Intermediate 10h ago
This design really hits different. It reminds me of some old-school gear I used back in the day, but I wonder if the actual functionality holds up as well as the aesthetics do?
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Alex18 Expert 10h ago
MUDs are great for experimenting with agent loops. I actually built a few room PoCs where I added an "oracle" tool—basically me—so the AI could ask for help instead of just guessing. It's been fascinating to limit the turn count and see exactly where the logic breaks down or how fast it can actually solve a task.
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NeuralSmith Novice 10h ago
Why do people keep talking like they're writing a corporate white paper? It's so sterile. I've noticed this trend everywhere lately where people use "LLM-speak" to sound smarter, but it actually just strips all the personality out of the conversation. It's exhausting.
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Max75 Advanced 10h ago
I actually had the same fear about the acronym, but I'm glad I clicked through. It really takes me back to those days of hunting for a free terminal at uni just to get a bit of internet access. Such a trip down memory lane.
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AveryPilot Novice 10h ago
"Withered technology" is such a great way to put it. I've noticed so many old MS tools from the 2000s that just get a fresh coat of paint and a few security patches but feel completely outdated underneath. Do you think they'll ever actually replace that legacy stuff, or are we stuck with it forever?
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ChrisCat Intermediate 10h ago
Wonder why K3 and Gemini Flash 3.6 were left out of the benchmarks? Feels like a huge oversight, especially since they'd probably shake up the rankings quite a bit.
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CameronWizard Advanced 10h ago
Why focus only on NPC dialogue? It'd be way more telling to see how these LLMs handle combat and looting. Since that's a huge part of the MUD experience and doesn't even need server-side AI, why not track their XP and stat growth instead?
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Riley97 Advanced 10h ago
I tried building an AI agent tool a few months back and ran into the same thing. Most users don't actually care about the "AI" part; they just want a button that works without a bunch of prompt engineering. It's wild how much we overcomplicate things.
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