产品设计师(Ethena Pay)
Product Designer
Ethena
岗位信息
以下导读根据招聘原文整理,帮助你了解实际工作、要求和待遇;完整条件请核对下方原文。
你将负责什么产品
Ethena Pay 的移动应用是这个岗位的工作核心。 原文以资深产品设计师描述该角色,期待你能推动已经上线的产品升级,兼顾视觉品质、交互细节和工程落地。
具体工作内容
- 审视 iOS 和 Android 的整个应用及设计系统,提出保留、修复和重建的优先级计划。
- 与工程团队一起建立组件库、动效与交互规范,包括弹簧动画、触觉反馈、转场,以及布局、字体和各种界面状态。
- 设计加载中、待处理、失败、额度用尽、离线和状态未知等完整流程,明确余额、舍入和待结算/已结算金额的展示方式。
- 负责产品术语和错误提示,让用户看懂发生了什么以及下一步可以做什么。
- 参与品牌规范、合作伙伴联合品牌、卡面设计,以及 X 平台内容、发布视频和应用商店页面。
- 让 Android 达到与 iOS 一致的品质,并判断何时采用 Material 规范、何时优先体现品牌。
- 通过设计评审、结对协作和轻量用户研究提升团队设计能力。
需要具备的经验
- 有数年已上线原生移动应用的设计经验,作品集能展示高品质产品的实际交付成果。
- 精通转场、手势、触觉反馈和微交互,能用原型或录屏表达,并提供工程师可以精确实现的说明。
- 有数字银行、支付、银行卡、加密货币资金类应用,或其他以优秀设计见长的消费端应用设计经验。
- 作品集需要展示完整状态,而不只是精美主界面,并说明最终上线效果与设计稿的差异。
- 能证明自己提升过团队的设计与实现质量;有应用及设计系统重建经历更有帮助。
- 亲自完成过品牌识别、卡面、发布或社交内容等品牌营销设计工作。
- 使用 Figma MCP、Claude Code 或同类 AI 工具提高效率,同时理解工具的局限并保持设计品质。
远程与待遇信息
- 岗位标记为远程、全职;已获取原文未明确允许申请的国家、时区或工作许可要求,申请前需要核对。
- 当前原文的福利栏没有有效说明,也未列出薪资金额。
值得重点查看的原文细节
准备作品集时,可以重点对照原文对复杂资金状态、动效实现、实际交付效果和品牌作品的要求,再判断自己的经验是否匹配。
查看完整招聘原文
国际远程岗位,招聘地区:Remote。 请核对原招聘中的居住地、工作许可、时区、语言与出差要求;远程岗位不等于全球可申请。 以下保留招聘来源英文原文。
Source: DeJob. Remote does not imply worldwide eligibility. Confirm location, time zone and work authorization requirements on the original listing.
Responsibilities
Senior Product Designer
- Ethena Pay
Review the whole app and design system on iOS and Android. Turn what you find into a ranked plan for what to keep, fix or rebuild.
Set and ship a new design standard with engineering: a component library, a motion and interaction language (timing, springs, haptics, transitions) and rules for layout, type and states. Build it into the system so every screen gets it by default.
Design every state, not just the happy path: loading, pending, failed, limit reached, offline and "we don't know yet". Own the display rules for money so balances, rounding and pending vs settled amounts are always clear.
Create the voice of the app. Terminology, error copy that says what happened and what to do next.
Own the brand: write guidelines GTM can use without a designer, build partner co-branding and card artwork, and turn the app's best moments into X content, launch videos and store pages.
Bring Android up to the same bar. Put both apps on the same components, tokens, motion and states, and decide where Material applies and where the brand wins.
Raise the team's craft through critique and pairing, run lightweight research yourself, and help build the design practice as the team grows.
Requirements
A track record and portfolio of world-class mobile app design: Not “I can do it”, but “I have done it and know how to do it better”! Several years designing shipped native apps whose design is a reason people use them.
Motion and interaction design at a high level: transitions, springs, gestures, haptics and micro-interactions, shown as prototypes or recordings and specified precisely enough for engineers to build to the frame.
Senior product design experience on a live neobank, payments, card or crypto money app where design is a competitive advantage (e.g. Revolut, Monzo, Wise, Nubank, Cash App, Plasma One), or other consumer mobile apps that stand out for their design (e.g. AirBnB).
A portfolio that shows states, not just hero screens, plus an honest account of what shipped compared with what was designed.
Evidence that you've raised a team's craft, not only your own: designers you critiqued or engineers you paired with got visibly better. Great if you've reviewed and rebuilt an existing app and its design system
Real brand and marketing work you made yourself, such as an identity or a significant extension of one, card artwork, or launch and social content built from the product.
Agent-native design: you use AI tools (Figma MCP, Claude Code or equivalent) to speed up your work while holding the craft bar, and you know where they fail.
Benefits and additional information
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