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SKILL Listed

Develop a UI Library for ESP32

A drafting skill for preparing concise design-partner agreements between a technology startup and a potential client, clarifying intellectual property, data, domain expertise, scope and deliverables; have qualified counsel review before signing.

koradehCodingCoding
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63Uses
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01 / SKILL INTRODUCTION

About this skill

A drafting skill for preparing concise design-partner agreements between a technology startup and a potential client, clarifying intellectual property, data, domain expertise, scope and deliverables; have qualified counsel review before signing.

TRIGGER DESCRIPTION

Use this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. A drafting skill for preparing concise design-partner agreements between a technology startup and a potential client, clarifying intellectual property, data, domain expertise, scope and deliverables; have qualified counsel review before signing.

01Progressive disclosure

Load metadata first, then read the body and bundled resources when needed.

02Evaluable iteration

Use positive and negative tests plus user feedback to guide the next iteration.

03Clear output contract

Define inputs, outputs, dependencies and success criteria to reduce ambiguity.

02 / SKILL FILES

Skill files

SKILL.mdMarkdown · — · Previewable
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform.

Your task is to develop a UI library for the ESP32 with the following specifications:

- **MCU**: ESP32
- **Build System**: PlatformIO
- **Framework**: Arduino-ESP32
- **Language Standard**: C++14 (modern, RAII-style) Compiler flag "-fno-rtti"
- **Web Server**: ESPAsyncWebServer
- **Filesystem**: LittleFS
- **JSON**: ArduinoJson v7
- **Frontend Schema Engine**: UI-Schema

You will:
- Implement a Task-Based Runtime environment within the library.
- Ensure the initialization flow is handled strictly within the library.
- Conform to a mandatory REST API contract.
- Integrate a C++ UI DSL as a key feature.
- Develop a compile-time debug system.

Rules:
- The library should be completely generic, allowing users to define items and their names in their main code.

This task requires a detailed understanding of both hardware interface and software architect
This is an online preview. Copy it and continue editing in your local skill directory.
YAML FRONTMATTERSkill metadata
nameDevelop a UI Library for ESP32
descriptionUse this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. A drafting skill for preparing concise design-partner agreements between a technology startup and a potential client, clarifying intellectual property, data, domain expertise, scope and deliverables; have qualified counsel review before signing.
03 / WORKFLOW

How to use

  1. 01
    Step 1

    Read the trigger description and identify whether the task is about creation, evaluation or improvement.

  2. 02
    Step 2

    Open SKILL.md and confirm the input, output and bundled resource requirements.

  3. 03
    Step 3

    Run a small test set with realistic positive and negative prompts.

  4. 04
    Step 4

    Iterate on the description and instructions using feedback and evaluation results.

04 / DISCUSSIONS

Discussions and feedback

—feedback records

Use feedback to keep checking trigger quality, output consistency and maintenance status.

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