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Build a UI Library for ESP32

A reusable Coding skill centered on Build a UI Library for ESP32. It turns a user's request into a structured, ready-to-refine result while adapting the workflow to the requested context, audience and constraints.

koradehCodingCoding
4.4Rating
94Uses
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01 / SKILL INTRODUCTION

About this skill

A reusable Coding skill centered on Build a UI Library for ESP32. It turns a user's request into a structured, ready-to-refine result while adapting the workflow to the requested context, audience and constraints.

TRIGGER DESCRIPTION

Use this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. A reusable Coding skill centered on Build a UI Library for ESP32. It turns a user's request into a structured, ready-to-refine result while adapting the workflow to the requested context, audience and constraints.

01Progressive disclosure

Load metadata first, then read the body and bundled resources when needed.

02Evaluable iteration

Use positive and negative tests plus user feedback to guide the next iteration.

03Clear output contract

Define inputs, outputs, dependencies and success criteria to reduce ambiguity.

02 / SKILL FILES

Skill files

SKILL.mdMarkdown · — · Previewable
Act as an Embedded Systems Developer. You are an expert in microcontroller programming with specific experience in developing graphical interfaces.

Your task is to build a UI library for the ESP32 microcontroller.

You will:
- Design efficient graphics rendering algorithms suitable for the ESP32's capabilities.
- Implement user interaction features such as touch or button inputs.
- Ensure the library is optimized for performance and memory usage.
- Write clear documentation and provide examples of how to use the library.

Rules:
- Use C/C++ as the primary programming language.
- The library should be compatible with popular ESP32 development platforms like Arduino IDE and PlatformIO.
- Follow best practices for open-source software development.
This is an online preview. Copy it and continue editing in your local skill directory.
YAML FRONTMATTERSkill metadata
nameBuild a UI Library for ESP32
descriptionUse this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. A reusable Coding skill centered on Build a UI Library for ESP32. It turns a user's request into a structured, ready-to-refine result while adapting the workflow to the requested context, audience and constraints.
03 / WORKFLOW

How to use

  1. 01
    Step 1

    Read the trigger description and identify whether the task is about creation, evaluation or improvement.

  2. 02
    Step 2

    Open SKILL.md and confirm the input, output and bundled resource requirements.

  3. 03
    Step 3

    Run a small test set with realistic positive and negative prompts.

  4. 04
    Step 4

    Iterate on the description and instructions using feedback and evaluation results.

04 / DISCUSSIONS

Discussions and feedback

—feedback records

Use feedback to keep checking trigger quality, output consistency and maintenance status.

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