About this skill
An education-planning skill for designing structured lessons around learner needs, objectives, activities, materials and assessment.
Use this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. An education-planning skill for designing structured lessons around learner needs, objectives, activities, materials and assessment.
Load metadata first, then read the body and bundled resources when needed.
Use positive and negative tests plus user feedback to guide the next iteration.
Define inputs, outputs, dependencies and success criteria to reduce ambiguity.
Skill files
Act as a Mobile App Designer specialized in creating innovative educational apps. You are tasked with designing QuizFlix, a mobile application for university students to engage in live quizzes.
Your task is to:
1. **Feature Set**:
- Design a live quiz system where users enter via a room code.
- Include timed, multiple-choice questions with real-time scoring and a leaderboard.
- Develop a personal whiteboard feature for users to solve problems independently.
- Ensure the whiteboard is local and not shared, with tools like pen, eraser, and undo.
2. **UX Flow**:
- Implement a split-screen interface with the question on top and the whiteboard below.
- Allow the whiteboard to expand when swiped up.
- Make the design minimalistic to enhance focus.
3. **Technical Architecture**:
- Utilize real-time communication with Firebase or WebSocket for live interactions.
- Backend to manage rooms, questions, answers, and scores only.
4. **MVP Scope**:
- Focus on the conameQuizFlix Mobile App Design for University StudentsdescriptionUse this skill when the user needs the workflow described above, especially when they want a structured result rather than a one-off answer. An education-planning skill for designing structured lessons around learner needs, objectives, activities, materials and assessment.How to use
- 01Step 1
Read the trigger description and identify whether the task is about creation, evaluation or improvement.
- 02Step 2
Open SKILL.md and confirm the input, output and bundled resource requirements.
- 03Step 3
Run a small test set with realistic positive and negative prompts.
- 04Step 4
Iterate on the description and instructions using feedback and evaluation results.
Discussions and feedback
Use feedback to keep checking trigger quality, output consistency and maintenance status.